This is where I keep all of my animatics and storyboards for my animations, as well as some behind the scenes and work in progresses for other projects
Creature Cafe Character Designs
Old Goober (Monster) Designs
Puffi and Dani's Beta Designs (First Draft)
Figuring out Character's Shape Language 
Finalized designs for Puffi and Dani (in both styles shown in the short film)
Creature Cafe Storyboards and Finalized Scenes
(These are all the storyboards I did for the film itself, as well as blocking of some scenes)
Scene Blocking/Idealization

Descent Scene 1st Draft/Idea

Looking at Calendar

"Happy Birthday Goober!"

The Basement is Watching

Basement Descent Scene Concept

"Evil Basement is Evil"

Creature Cafe Storyboards
(Unfortunately some of these storyboards weren't used in the making of the final film due to time constraints, but I feel that they should still be present here)

Cut Creature Cafe Scene

Animation Progress through Creature Cafe

Animatic/Blocking for the descent using Keyframes

Lineart and Style Change w/ some color and in-betweens!

The Final Shot, fully colored and ready to go!

Creature Cafe Descent Scene Progression and Cleanup

Orion and the Hare
This is another short film I worked on for FUSE 2025 about a cosmically powered hare trying to save its young from the clutches of The Litch. For this project I did character designs and storyboards for the short film.
Orion and the Hare Character Designs
"The Hare" Character Design

Hare Concept Design

Hare Concept Colors

Hare Horn Replacements

"The Lich" Character Design

Lich Design V1

Lich Concept Sketches

Lich Design w/ Lineart

First Draft of Lich Design

Lich Color Drafts (Purple and Green Bones)

Lich Color Drafts (Yellow Bones)

Orion and The Hare Storyboards

"Bunny Chase" Scene

"Confrontation in the Cave" Storyboards
Orion and the Hare Roughs (+Line Art) for Scene 3 Shot 9 (start to finish)

I started off with keying and inbetweening the first half of the rough animation, using the animatic as aid for figuring out Key points (rotating bodies is one of the hardest things to do in 2D animation so this took me a while). The latter half when the Lich is closer, I just made really rough keys to figure out the arc in which he was moving

Then I started refining the animation more in the latter half of the animation to make it as smooth as the first, adding weight to the lich as it pushes off of the rock. However, there was still work to be done like adding the hair and some slight errors in how it looks.

I got to fixing up the roughs by starting with a major problem the team's 2D Lead pointed out: The shrinking tail. Throughout the process I kept lengthening it as I went along to make sure it was the perfect size and on-model.

Once that was done, two more struggles were found: The lack of a hair and a small waist. Thus, I added a baseline for where the hair should be (to figure out the volume and where it would be placed on the body), attach the tail to the back more smoothly, and shrink the waist a bit so there was a noticeable gap

After the main problems were resolved, I decided to add small details due to the lich being closer to the camera, like where the ribs and sternum of the creature would be positioned on the body, that way when the line art process comes around, I know exactly where to position them on the body, as well as some last-minute touches on proportions that may be a bit off.

All that's left to do was the line art! Of course, since Animate is a vector-based software, I had to make sure the lines were connected so that when it went on to coloring, no color leaks out everywhere on the screen. Also gives them less work to clean-up the linework in the long run.

For a cleaner look at the line art (and animation in general), here it is without the animatic background!

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